Star Trek Adventures - The Sciences Division Supplemental Rulebook (incl. PDF)
Star Trek Adventures - The Sciences Division Supplemental Rulebook (incl. PDF)
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The additional Rulebook of the Sciences Division offers Gamemasters and Players a wealth of original material for use in Star Trek Adventures for characters in the Sciences division. The additional Rulebook of the Sciences Division includes:
• Detailed description of the Sciences department, including the Science and Medicine departments, the Starfleet Exploratory Division, Starfleet Science and Starfleet Medical.
• An extensive list of talents and points for attention for scientific and medical characters, as well as more choices for making characters for cybernetic and genetic improvements.
• A list of medical equipment and medicines, and rules for their recording in Star Trek Adventures missions.
• Guidance at Creating truly strange and unique exotic species, as well as advice on the inclusion of spatial anomalies, parallel universes, the Q and time travel in your adventures.
• Rules for creating real exotic species, introducing dangerous and hostile environments In scenes and mechanisms for the suffering or cure of diseases.
• Detailed descriptions and game statistics for a series of science and medicine -oriented NPCs and supporting characters, including Carol Marcus, Noonian Soong and Zefram Cochrane. The additional Rulbooks and Sourcebooks from Star Trek Adventures need the basic control book of Star Trek Adventures to be able to play.
The additional Rulebook of the Sciences Division offers Gamemasters and Players a wealth of original material for use in Star Trek Adventures for characters in the Sciences division. The additional Rulebook of the Sciences Division includes:
• Detailed description of the Sciences department, including the Science and Medicine departments, the Starfleet Exploratory Division, Starfleet Science and Starfleet Medical.
• An extensive list of talents and points for attention for scientific and medical characters, as well as more choices for making characters for cybernetic and genetic improvements.
• A list of medical equipment and medicines, and rules for their recording in Star Trek Adventures missions.
• Guidance at Creating truly strange and unique exotic species, as well as advice on the inclusion of spatial anomalies, parallel universes, the Q and time travel in your adventures.
• Rules for creating real exotic species, introducing dangerous and hostile environments In scenes and mechanisms for the suffering or cure of diseases.
• Detailed descriptions and game statistics for a series of science and medicine -oriented NPCs and supporting characters, including Carol Marcus, Noonian Soong and Zefram Cochrane.